My name is Kurt Mitchell and I'm a 3D artist. I recently completed a 3D Games Art degree at the University of Hertfordshire, where I was trained in a lot of different techniques like rigging and animating, though I spend most of my time trying to improve my competence in environment and character art. I enjoy learning new skills and software, and recently have been working on a lot of my personal projects inside UE3/UE4.  

I have experience in many different software packages, mainly Maya, Zbrush/Mudbox and Photoshop for general 3D tasks, I loved taking advantage of World Machine for generating procedural Terrains and bringing them into Unreal Engine 4. I enjoy experimenting with hand-painted, PBR, photo-sourced and procedural texture generation, having recently been learning Substance Designer.